$gameParty.allMembers().forEach(actor => {
actor.clearStates();
actor.setHp(actor.mhp);
});
I took monsieurdoll's PSP code and modified it to fit a 3DS shell image I found.
Buttons to toggle through multiple CSS stylings.
I did this one myself, its pathetically simple and took me way too long to figure out, but all you need to do is change all the values for the script so it's not calling on the same thing if theres more than one on there. infinite tabs goooo
I finally found the source code for the tooltip I've been using for years lol. I did find it on scripted, but this was the original link from the looks of it.
I'm gonna be real I lost the source. But I know it's somewhere on stackoverflow, I don't have the direct link since I just searched, grabbed it and then continued coding... I need to keep looking for it.
I accidentally made a rainbow effect that looks kinda trippy.
Put this in the HEAD of the HTML.
Use :root to call var(--variables) in the place of colors, backgrounds, etc. When you change the root, it changes everywhere.
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This may take a few refreshes if all the buttons don't load.
$gameParty.allMembers().forEach(actor => {
actor.clearStates();
actor.setHp(actor.mhp);
});
$gameScreen.clearPictures();
$gameActors.actor(0001 ACTOR # )._faceName === 'FACESETNAME no file extension'
$gameScreen.erasePicture(pic#)
$gameScreen.showPicture(pic#, 'PIC_NAME_NO_EXTENSION', 0, 0, 0, 100, 100, 255, 0);
[0001, 0002, 0003].every(id => $gameSwitches.value(id))
$gameParty.allItems().length == 0
$gameParty.items().length == 0
$gameParty.armors().length == 0
$gameParty.weapons().length == 0
(Input.isTriggered('ok'))
(Input.isRepeated(ok'))
(Input.isPressed('ok'))
(Input.isLongPressed('ok'))
Mouse
(TouchInput.isTriggered())
(TouchInput.isRepeated())
(TouchInput.isPressed())
(TouchInput.isLongPressed())
(TouchInput.isCancelled())
(TouchInput.isMoved())
(TouchInput.isReleased())
script: $gameVariable.value(n) == "any password name here"ColorManager.itemBackColor1 = function() {
return "rgba(32, 32, 32, 0)";
};
ColorManager.itemBackColor2 = function() {
return "rgba(0, 0, 0, 0)";
};
Source
/*:
* @target MZ
* @plugindesc Change colours for Dim window backgrounds.
* @author Caethyril
* @url https://forums.rpgmakerweb.com/threads/165311/
* @help Free to use and/or modify for any project, no credit required.
*/
ColorManager.dimColor1 = function() {
return "rgba(0, 0, 0, 0.6)"; // default: 60% opaque black
};
ColorManager.dimColor2 = function() {
return "rgba(0, 0, 0, 0)"; // default: 0% opaque black
};
Source
//=============================================================================
// SimplestMainMenu.js
//=============================================================================
/*:
* @target MZ
* @plugindesc v0.0.1 Simplest Main Menu
* @author MechPen
* @help SimplestMainMenu.js
*
* Removes everything except for the command window.
* You can remove Items, Skill, etc from the System 2 tab in the database.
*
*
*/
(() => {
//
const pluginName = "SimplestMainMenu";
Scene_Menu.prototype.start = function() {
Scene_MenuBase.prototype.start.call(this);
this._statusWindow.hide();
this._goldWindow.hide();
};
})();
// patch by caethyril - resize/reposition command window
(alias => {
Scene_Menu.prototype.commandWindowRect = function() {
const rect = alias.apply(this, arguments); // calculate as normal
rect.height = this.calcWindowHeight(4, true); // height = 4 commands
rect.x = (Graphics.boxWidth - rect.width) / 2; // centre x
rect.y = (Graphics.boxHeight - rect.height) / 2; // centre y
return rect;
};
})(Scene_Menu.prototype.commandWindowRect);
// end of file
Source
With the death of the rpgmaker.web forums, I started collecting the actual sources for commonly used plugins, or plugins I liked/thought were useful. It seems like the people who run rpgmakerweb realized after a bunch of backlash that deleting over 10 years of resources and internet culture isnt a good idea, so they've said they started preserving all of the plugins on the site in an archive. I would much rather have the sources anyway, so here they are.
In place of the forums, you can seek help/browse plugins and such at:
RPG Refuge
rpgmaker.net
RM Planet
Save-Point
RPGMaker chat
These are individual collections of plugins that may or may not be sorted in some way. Basically, a grab bag of random stuff that no one person made.
Standalone plugins that I can only seem to find on the forums and nowhere else. I'll be linking back to the forums in the hope that thewaybackmachine can come in clutch. If the plugins are being preserved, it may redirect you somewhere, who knows.